Building Rainbow Six 3 Maps for the Xbox
By Aaron Stanton
www.GamesFirst.com
Hello and welcome. :)
Copying the Files to Your Xbox:

When you FTP to your Rainbow Six 3 installation on your Xbox (I can’t help you locate that, because it changes depending on your setup), what you’ll find is a number of files or folders. The ones that you’re interested in for now (meaning we might discover more later, like if I actually discover that the sound files are usable), are:
Maps
StaticMeshes
Textures
System

Put the .ini and the .rsm files for your map in the “Maps” folder.
/Maps/
Put the .int file for your map in the “System” folder.
/System/
Put any StaticMeshes (.usx files), if you have any, in the “StaticMeshes” folder.
/StaticMeshes/
Put any Textures (.utx files), if you have any, in the “Textures” folder.
/Textures/
5. The .tga file goes in a number of sub-folders inside the “Maps” folder.
There, you’ll find the folders listed below. Put a copy of the .tga file in each of them.
/…/Maps/ita/
/... /Maps/int/
/…/Maps/fra/
/…/Maps/esp/
/…/Maps/deu/







NEXT (Links & Thanks)--->
Index:

1. Introduction (my only soap-box in the tutorial)
2. What You'll Need to Build Maps for the Xbox
3. Bit of a Disclaimer (and a call for help)
4. A Repeat About UnrealED
5. The Difference Between PC and Xbox Rainbow Maps
6. How I Figured These Things Out (and why you should care)
7. How to Convert a PC Rainbow Six Map into an Xbox RB6 Map
8. Build Your Map Without Incompatibilities
9. Copying the Files to Your Xbox
10. Links Used in This Tutorial
11. My Thanks


Or download the complete .doc version of the tutorial he re.