Building Rainbow Six 3 Maps for the Xbox
By Aaron Stanton
www.GamesFirst.com
Hello and welcome. :)
How I Figured These Things Out - and why you should care:

Whether you like it or not, you’re probably going to need to know this to do anything really cool with your map making. I don’t know everything about which files do and do not work, how things should be configured, etc., and knowing how I figured out the information I do have might help you troubleshoot in the future. I’m not going to be able to find all the errors by myself (and without help from the Alliance, who I’m sure know far more than I do. They’re probably reading this and laughing at my errors and limited understanding of what I’m doing).

It helps to know what my goal was. Basically, I wanted to know how to make a Co-Op Terrorist hunt map. Since there was one converted Xbox map that was just that, Ancient Escapades, I downloaded the modified Xbox version from M.A.P, then downloaded the unmodified PC version from the Internet here (http://ravenshieldmod.com/). You'll have to sign up for a free account.

Then, between the map editor and my text editor, I compared the two to see what the difference was. Amazingly enough, that particular map has no changes what-so-ever between the Xbox and PC version (not typical), at least, not the map file itself (.rsm). The only differences, in fact, are in the .ini and .int files (Next section).

Which brings me to my first observation:

If in doubt about how to do something, do it just like the PC version of Ancient Escapades, and it will work on your Xbox. Period. If you can’t get your guys to load properly, match them exactly to the properties of the guys in Ancient Escapades, then, after it works, make minor changes until it stops working. Figure out what made it not work, and then don’t do it again. Think of it as your Rosetta Stone.

Trial and error taught me a great deal, but it was amazing how fast it went. Once you understand that you have a working map and a non-working map, figuring out the difference isn’t that hard. When you have a map that isn’t working, try stripping components until it starts to work, then figure out which stripped component did the trick.

Then… if you’re nice… you’ll let the rest of us know, on the forums here, what it is too, and the world will be a richer place.

Now you know…







NEXT (How to Convert PC Rainbow Maps to Xbox Rainbow Maps) --->
Index:

1. Introduction (my only soap-box in the tutorial)
2. What You'll Need to Build Maps for the Xbox
3. Bit of a Disclaimer (and a call for help)
4. A Repeat About UnrealED
5. The Difference Between PC and Xbox Rainbow Maps
6. How I Figured These Things Out (and why you should care)
7. How to Convert a PC Rainbow Six Map into an Xbox RB6 Map
8. Build Your Map Without Incompatabilites
9. Copying the Files to Your Xbox
10. Links Used in This Tutorial
11. My Thanks


Or download the complete .doc version of the tutorial here.